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Impossible Mobs by meermeer3

by meermeer3 · 2026-07-25 · Data packs

Impossible Mobs by meermeer3 preview

Hello everyone! Teleportation movement is still somewhat buggy, so avoid using this datapack on older worlds that are important to you. Mob Balancer The default mobs have been made considerably more difficult: Zombies move 40% faster. 10% of zombies are now knights equipped with spears and spinning attacks. Another 10% of zombies are lumberjack equipped with an axe that can cut through planks, doors and fences! 30% of zombies and skeleton will now have a shield that can block arrows or attacks! Skeletons can now use swords that deal massive damage at close range. Creepers can move while they are exploding. Regular Spiders, zombies, skeletons, and endermen now have a 2.5-block attack range and attack more quickly. Spiders have a ranged attack with a range of up to 20 blocks. It mainly slows you for one second and traps you in cobwebs. Frogs can now poison you. Cave spiders can dodge your attacks. Passive Animals Passive animals—including chickens, pigs, and sheep—may now attack when you get within four blocks of them. You can pacify them by holding the appropriate food and domesticate them with the following food: Wheat Seeds Carrots You can modify settings to change animal behaviou

AnimalsAttackBalanceBalancerBatCaveChickenCowDifficultEndermanEvasiveFireFunctionsGoatIceMeermeer3MobMobsOffensivePhantomPigRangeSheepSkeleton