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Zelda Door Mechanics (No resource pack)

by ThirtyFangs · 2026-01-15 · Data packs

Zelda Door Mechanics (No resource pack) preview

Features of the door No resource pack required Has sounds Has collision when closed Get open when getting close Will be placed facing north/south by default, you can rotate to 90° Possibility to lock door and to get a key Peebles animation on the ground when the door is closing Model for locked door Once a locked door is unlocked, the key from the player inventory get deleted Animation inspired from Zelda: Twilight Princess when a locked door is unlocked If you don't want to read all this, just do /function door:help in-game and read the step-by-step documentation in-game! How to place & remove a door To place a door (you need OP), follow those 2 easy steps carefully: Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5 Run /function door:_/create It's done! To remove a door, stand on it and run /function door:remove_current_door How to lock & unlock a door To lock a door: Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport

FunctionsGame Mechanic