Random Events [1.21.11]
by MonkeManII · 2026-01-19 · Data packs
![Random Events [1.21.11] preview](https://cdn.eaglercraft.studio/pmc/previews/data-packs/6832694.jpg)
RANDOM EVENTS DATAPACK What is it? This datapack add several new mechanics, all to do with surviving random events. It is meant to be played with multiple people, but can be played singleplayer, too. (it might not be as fun, though, as some events require multiple people.) How many events are there? There are currently 17 events, but I plan to add more. Some of these events will only trigger under certain circumstances (like in multiplayer, in the Nether, or underground) to make them as annoying challenging as possible. What mechanics does this add? This pack currently adds: 17 random events 4 event "modes" 3 new items for messing with events. (technically 4, but two are nearly identical) A scoring system that tracks kills, deaths, events survived, among other things. Deathmatch! Loot drops after each event. Loot drops after killing players. A new dimension accessed through specific events / items. 3 non-progress advancements. A framework for adding your own events! (see "For Developers" What are the event modes, and how do I access them? Run /trigger StartGame set [mode id] where the ID corresponds to the modes below. The last played mode, or Survival if there hasn't already been
