Mob Levels
by InfamousJam · 2026-02-18 · Data packs

I added a Mob leveling system in which the further the player is from spawn the stronger the mobs get, with a cap at level 100. Higher level mobs have a higher chance to get not only gear but stronger gear. Every 5 levels increases their health, attack damage and movement speed. Only mobs that have visible armor have a chance to get items by the way. So Slimes and such dont get items, but zombies, skeletons, piglins all get gear. Every mob that gets a level is included in this list: "minecraft:blaze", "minecraft:bogged", "minecraft:breeze", "minecraft:camel_husk", "minecraft:cave_spider", "minecraft:creaking", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:enderman", "minecraft:endermite", "minecraft:evoker", "minecraft:ghast", "minecraft:guardian", "minecraft:hoglin", "minecraft:husk", "minecraft:illusioner", "minecraft:iron_golem", "minecraft:magma_cube", "minecraft:parched", "minecraft:phantom", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:polar_bear", "minecraft:ravager", "minecraft:shulker", "minecraft:silverfish", "minecraft:skeleton", "minecraft:slime", "minecraft:spider", "minecraft:stray", "minecraft:vex", "minecraft:vindicato
