Zelda Door Mechanics (No resource pack)
by ThirtyFangs · 2026-01-15 · Data packs

Features of the door No resource pack required Has sounds Has collision when closed Get open when getting close Will be placed facing north/south by default, you can rotate to 90° Possibility to lock door and to get a key Peebles animation on the ground when the door is closing Model for locked door Once a locked door is unlocked, the key from the player inventory get deleted Animation inspired from Zelda: Twilight Princess when a locked door is unlocked If you don't want to read all this, just do /function door:help in-game and read the step-by-step documentation in-game! How to place & remove a door To place a door (you need OP), follow those 2 easy steps carefully: Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5 Run /function door:_/create It's done! To remove a door, stand on it and run /function door:remove_current_door How to lock & unlock a door To lock a door: Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport
