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Stealth Mechanics

by ThirtyFangs · 2026-06-07 · Data packs

Stealth Mechanics preview

Stealth Mechanics This datapack allows you to place & configure rotating projectors, with custom actions when a player get spotted by the projector! Place it with /function stealth_mechanics:place_projector To remove a projector, do /function stealth_mechanics:remove_nearest_projector Example Features Those projectors are rotating, but will follow the player's movement once getting spotted by the projector. A message to the player saying he got spotted will appear temporarily. Configuration If you want a custom actions to happen when a player get spotted by a projector, simply write in a repeating command block, or in a tick function, /execute as @a[​tag=spotted] at @s run <your command, your action> For example: /execute as @a[​tag=spotted] at @s run teleport @s X Y Z (prison coordinate) or /execute as @a[​tag=spotted] at @s run summon zombie ~ ~ ~

Game MechanicLightProjectorSearchlightSneakSpottedZelda