AI Pathfinder
by officialbarden · 2026-02-02 · Data packs

AI Pathfinder Force a Custom Entity to Pathfind to a Fixed Position in the World! (useful for mapmaking) Force Entities to Chase Other Entities! Supported versions: 1.21.2+ AI Pathfinder datapack allows you to directly plug smart pathfinding to your custom Mob/Monster/NPC for MapMaking or MiniGame purposes. This datapack does all the heavy lifting of the AI for you — Gone are the days of Retexturing Entities! Credits This datapack is built upon CJDev's A* Pathfinding datapack! How to Use? First, choose your base entity. This entity will be the body of your custom entity. This entity may also be the hitbox of your entity, if you decide to not implement a custom hitbox system. If you are on Minecraft Version 1.21.9+, we recommend you choose a Mannequin Entity as your base entity. Second, link your entity with your custom entity display. Depending on your implementation, link your "custom entity display" with this base entity. This could be something as simple as a static model or as complicated as an Animated-Java Rig . Linking can be done via an ID system that the datapack inherently doesn't provide. Thirdly, give your entity the ai tag Using the /tag command, give your entity the a
