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Missing Sky - Hall of Mirrors Effect

by Gibbitoon · 2026-07-19 · Texture packs

Missing Sky - Hall of Mirrors Effect preview

Missing Sky - Hall of Mirrors Effect The Hall of Mirrors effect replaces the sky with the previous frame making the sky appear to ripple to the horizon. This is similar to going out of bounds and seeing a glitched sky in some games. This pack is Completely Vanilla and No Mods Required . To enable in 26.2 and earlier turn on Improved Transparency in Video Settings . To enable in 26.3 and beyond run /posteffect add @s missing_sky:missing_sky_choose Where the sky isn’t replaced yet, there is a configurable texture. There are 8 default textures to choose from all representing missing textures in some way: 0: the actual MC sky 1: Windows desktop 2: MC sky image 3: sky painting 4: white and gray checkerboard 5: missing texture 6: The Backrooms 7: camo the last digit of Glint Strength in Accessibility Settings determines the sky texture. Tips The effect is the best when clouds are turned off Changing the frame rate changes the spacing The Shader is Configurable In the shader post_effect you can customize the behavior of the shader including: the fade rate of the previous frame weather or not the sky image fits to the screen weather the image loops a color tint to the image. "MissingConfig

EnvironmentExperimentalGlslMiscMissingtextureNooptifinePostPosteffectShaderSky