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STEVE MUST DIE difficulty

by DagSP · 2026-06-11 · Data packs

STEVE MUST DIE difficulty preview

Focuses on a much harder Vanilla Survival experience. Not only by making mobs stronger or more resistant, but adding new mechanics and unique twists. Also letting you progress slightly faster (if you're skilled enough) LIST OF CHANGES: please consider English is not my first language. Dimension Changes: Overworld Lava is as fast as Nether Lava. Overworld now allows Absolute Darkness, this means caves are now pitch black. Night is now darker and stars are brighter. Nether is now darker and more foggy. End is also darker Glow Lichen is much harder to find as it only spawns on top of Andesite. Monsters no longer burn in Sunlight Night Vision effect in the Overworld now has a bright green tint just like Night vision goggles. Mob Changes: All Undead that can wear equipment will spawn with their equipment upgraded. Leather Armor -> Copper Armor Copper Armor -> Iron Armor Iron Armor -> Diamond Armor Gold Armor -> Diamond Armor Chainmail Armor -> Enchanted with Protection IV, Thorns III, Unbreaking III Iron Weapon -> Diamond Weapon All Zombie types have 1/2 chance to spawn as Zombie Leaders (spawn_reinforcement = 1). All Zombie types move faster (movement_speed 0.23 -> 0.3) Husk empty hand

ButDifficultyFunctionsGamemodeHardcoreMinecraftMobMobsPermadeathPredicatesSurvivalVanilla