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DUATAR: Raids & Bloodmoon

by Taso54 · 2026-08-30 · Mods

DUATAR: Raids & Bloodmoon preview

# DUATAR: Raids & Bloodmoon DUATAR: Raids & Bloodmoon introduces two recurring survival events: deadly Blood Moon nights and persistent raids directed at the player's base. Both systems use the shared day and clock provided by "DUATAR: Day & Time", allowing events to follow a consistent world schedule. Blood Moons A Blood Moon occurs every seventh day. - Begins at "20:00" on days 7, 14, 21, and so on - Ends at "06:00" the following morning - Uses the day and clock from DUATAR: Day & Time - Changes the moon to red - Covers the Overworld in dense red fog - Prevents players from sleeping through the event - Greatly increases hostile mob spawning - Supports up to 70 nearby hostile mobs within a 128-block region - Blood Moon monsters may spawn between 13 and 128 blocks from players - Spawn positions require a block-light level of 2 or lower - Humanoid monsters frequently appear with armor, weapons, and enchantments - Tracked Blood Moon monsters are ignited when the event ends at dawn Peaceful difficulty and the `doMobSpawning` game rule are respected. Base Raids The first raid is scheduled for "day 4 at 13:00". Later raids occur every seven days on days 11, 18, 25, and so on. A valid ba

BloodmoonNew ContentRaids